Aug. 14, 2023
Mortalities sound designer/ audio programmer/ virtual reality/ game audio/

I designed and implemented sound effects using Wwise and Unity. Worked closely together with SØS Gunver Ryberg in implementing her compositions through a combination of ambisonics and object-based audio within Wwise middleware.

Dec. 21, 2021
DADIU: Ascent sound designer/ audio programmer/ game audio/

I designed and implemented sound effects using Wwise and Unity. Graduation Game from the DADIU internship in Aalborg as part of Wizbrew Entertinment

tags/

sound designer/ composer/ interaction designer/ audio programmer/ researcher/ live performance/ teaching/ physical computing/ game audio/ research/ virtual reality/